Tag Archives: all ages comics

MIRANDA MERCURY GARNERS FOUR GLYPH AWARD NOMINATIONS!

The nominees for the 2012 Glyph Awards — honoring the best comics by and about African Americans, have been announced, and I’m excited to share the news that Miranda Mercury scored four mentions in the following categories- Story of the Year, Best Writer, Best Artist, and Best Female Character.

Congrats to our fellow nominees and my creative team as Miranda continues to build momentum months after the book’s release. More to come and our girl is in great company this year. Full list of nominations is below.

 

Story of the Year

The Many Adventures of Miranda Mercury, Brandon Thomas, writer, Lee Ferguson, artist

“On Being Crazy” from African-American Classics: Graphic Classics Vol. 22, Tom Pumplun, writer, Kyle Baker, artist

Princeless, Jeremy Whitley, writer, Mia Goodwin, artist

Ultimate Comics: Spider-Man Volume 1, Brian Michael Bendis, writer, Sara Pichelli, artist

 

Best Writer

Brian Michael Bendis, Ultimate Comics: Spider-Man

Jeff Parker, Thunderbolts

Brandon Thomas, The Many Adventures of Miranda Mercury

Jeremy Whitley, Princeless

 

Best Artist

Kyle Baker, “On Being Crazy” from African-American Classics: Graphic Classics Vol. 22

Lee Ferguson, The Many Adventures of Miranda Mercury

Mia Goodwin, Princeless

Rob Guillory, Chew

Sara Pichelli, Ultimate Comics: Spider-Man

 

Best Male Character

Luke Cage, Thunderbolts, Jeff Parker, writer, Declan Shalvey & Kev Walker, artists; created by Archie Goodwin & John Romita Sr.

Miles Morales, Ultimate Comics: Spider-Man, Brian Michael Bendis, writer, Sara Pichelli, artist; inspired by the character created by Stan Lee & Steve Ditko

Moses, Radio Free Amerika; created by B. Robert Bell, writer and penciller, Robert Jeffrey II, co-writer

Mr. Terrific, Mr. Terrific, Eric Wallace, writer, Gianluca Gugliotta & Wayne Faucher, artists; inspired by the character created by Charles Reizenstein and Everett E. Hibbard

 

Best Female Character

Adrienne, Princeless; created by Jeremy Whitley, writer, and Mia Goodwin, artist

Afroella, Afroella, created by Gemma Bedeau, writer, and Lee Fenton Wilkinson, artist

Miranda Mercury, The Many Adventures of Miranda Mercury; created by Brandon Thomas, writer, and Lee Ferguson, artist

Vielle, Fungus Grotto, created by Ms. Shatia Hamilton, story and art

 

Rising Star Award

B. Robert Bell & Robert Jeffrey II, Radio Free Amerika

Ms. Shatia Hamilton, Fungus Grotto

Whit Taylor, Watermelon

 

Best Cover

Chew #27, Rob Guillory, illustrator

Deadpool Max #7, Kyle Baker, story and art

Mr. Terrific #1, JG Jones, artist, Lovern Kindzierski, colorist

Princeless #1, Mia Goodwin, illustrator

Ultimate Comics: Spider-Man #4, Kaare Andrews, illustrator

 

Best Comic Strip or Webcomic

Fungus Grotto, Ms. Shatia Hamilton, story and art

Marty’s Diner, Dmitri Jackson, story and art

Café Con Leche, Charlos Gary, story and art

10 Comments

Filed under Miranda Mercury

Help Nominate Miranda Mercury for a Hugo Award

So, I was contacted by a couple fans of the book who informed me that as a science-fiction book that released in 2011, The Many Adventures of Miranda Mercury: Time Runs Out is eligible for a Hugo Award. The one presented for “Best Graphic Story” to be more precise. The Hugo Awards are presented annually for the best science fiction or fantasy works of the previous year, and will be awarded at the upcoming Worldcon in Chicago this summer.

The part where you all come in has to do with how books are nominated and then later voted on. There isn’t a small panel or committee that decides what appears on the final ballot, but a pool of a few thousand fans that attended the previous Worldcon in 2011, or have already purchased their memberships for the shows later this year and the one occurring next year, who are eligible to make nominations. So it is very possible that like me, you already know people that can nominate projects, without even realizing you do.

We need your assistance to cast a wider net and help spread the word about Miranda Mercury to as many eligible nominators as possible, wherever and whenever they may be. Please feel free to spread this link anywhere you think it would do some good, and direct them to the Miranda Mercury website, which contains a lot of information about the book, review clips, interviews, behind-the-scenes material, and even the first chapter and a half of the hardcover to read for free.

Oh yeah, and the nominations have to be in by March 11th, which is roughly nine days away. So it is something of a long-shot this late in the game, but even making a couple dozen more people aware of the book could make a huge difference. And come on, this is Miranda Mercury we’re talking about after all…impossible is kinda what she does…

Thanks all for the constant support these past several months, and more info when we have it…

1 Comment

Filed under Miranda Mercury

Miranda Mercury Makes YALSA’s 2012 Great Graphic Novels for Teens List! (and more)

All,

Been a busy few weeks around Miranda Mercury Central, with the biggest news being the book’s recognition by the Young Adult Library Services Association (YALSA), placing on their 2012 Great Graphic Novels for Teens List. Huge, huge honor for the entire team, and a great way to kickstart the year. In addition, the book was spotlighted as “one of the best OGNs for 2011” by CBR’s Greg Burgas, and appears on Library Journal’s list of 25 Graphic Novels for Black History Month.

There is also another great review posted over at Comic Attack. Here’s a quick excerpt—

Sci-fi was made for books like The Many Adventures of Miranda Mercury, that take the medium to those fun and exciting places you remember as a kid. It’s a fantastic all ages read that has quite a few things that are rare in comics. An intelligent, black female lead that is written as a character first and drawn more normal than most females (of any race) in comics. This is yet another stellar title from Archaia, and I can’t wait to read more of Miranda Mercury’s adventures!”

Thanks to all the folks that have already picked up the book, and if you haven’t quite yet, no time like the present. More soon, and thanks again…

2 Comments

Filed under Uncategorized

Creator Commentaries (Tales of the Thing #2)

So, I’ve got this kind of obsession/fascination thing going on with the Moon and I honestly don’t know where it all came from. I wasn’t even born when we landed on it and I’ve probably only seen the actual footage once or twice in my entire life. Despite that, there’s always been something especially mysterious and intriguing about it to me, and you know, even though we’ve been there, it seems that there’s a lot about it that we don’t and probably never will know. As the planetary body closest to us, and as something whose gravitational influence has a direct effect on our ocean’s tides, isn’t there just something inherently cool and kinda scary about the whole thing? 

Or maybe it’s just me and no one else cares, but that question about what else lies beneath the Moon’s surface, or what else is going on up there while nobody is looking, is something that often creeps into my work. This particular issue of Tales of the Thing, for instance…

See, the first draft of the previous issue actually began on the surface of the Moon, with Dr. Strange and the Thing staring into this void where the Earth used to sit before it’d been completely destroyed. Though this script draft was an absolute train wreck, that image of The Thing standing on the Moon stayed with me until it was time to work on the next one. And since the issue featured a lengthy Hulk/Thing brawl, that took place in a number of locations thanks to a holographic projector Danger Room type thing, there was no way in hell that I was letting the opportunity pass without staging some of the big battle on the surface of the Moon. A holographic projection of the Moon, anyway, but there’s a shot of the Hulk falling down out of the stars right before the fight gets going that I’ll always grin about.   

But this was a fun issue to write and where I started to really settle into the rhythm of writing a monthly comic. Didn’t lose focus and found more appropriate avenues for my personal obsessions and fascinations. 

And yes, I have found a way to work the Moon into my current Voltron run…keep your eyes open for that. 

 

Originally published as Due Process III- Leave No Idea Behind on June 21, 2005 –

Somewhere around the Hulk issue, I started to get it…

Confident that I couldn’t possibly write a more horrid script than the first draft of the Dr. Strange issue, heading into the Hulk one was actually more than a bit refreshing. My ever so patient and responsive editor had me back under control, Mike O’Hare’s schedule was going to allow him to contribute all of the artwork for the issue, and the prospect of a good old-fashioned Hulk/Thing battle is always good for the soul. When the smoke cleared, what we got, in my humble opinion, were some of the strongest moments of the series, and a comic I’m fairly happy with. Fairly. But I promised to ease up on some of the harsher self-criticisms, didn’t I? Straight to it then, a scene by scene walkthrough of all the unseen elements that combined to form the 22 page story, “Widescreen,” featuring that most incredible of Hulks.

My scripts seem to start one of two ways, either with an extreme close-up of a person or object, leading to an immediate pull back on the next panel or page, or the complete opposite, starting far and then coming forward. With this one I used the pull-in, right before my very obvious impression of the Danger Room from the X-Men flicks. You know the bit, where the giant door performs the retina scan, and then announces in that computerized voice, “Welcome, Professor.” Not anything really huge, but it was in my head when I was plotting out the scene, so I dropped it in there. No idea what a “quantum lock” is, but it sounds a bit cool, right?

The emotional thrust of this first scene actually came from a small cosmetic change made to the Dr. Strange issue. On page 4 of that one, Ben and Alicia are walking down a sidewalk, and in the original script, I asked that Ben appear without his typical disguise to give him a more “open” look. Put him in a more relaxed state, coming down the street with his girl on a beautiful day, not really giving a damn about whatever else might be going on. Mike was doing layouts and wanted the trench coat and hat, to make for a stronger visual, so my editor asked if that was cool, and we changed it. The whole thing ultimately worked better that way, especially when the little creatures showed up and tore into Ben, but that little alteration morphed into the background of this exchange between Reed and Ben. Cause it put that question out there, “How must it feel to have to wear a disguise every time you leave the house? To not have the luxury of just walking down the street with your girl, and ignoring everything else?”

Thinking about that gave me a little seam to dig into Ben’s character, along with his reoccurring anxiety about his appearance, and other people’s reactions to it, along with stealing another chance to write Reed. In the notes, this was called “Reed and Ben have a moment,” and the whole tone of it just makes me think about my own friends, and whatever bad mood they’ve ever talked me out of. Initially, the sequence was 5 pages, but my editor wanted it cut to 3, and then let me have 4. Still a tad cramped, and you can tell by the number of balloons I used, but it’s not too bad, and doesn’t feel any less sweet as a result.

The Hulk intro was an idea I’d been waiting to put down, since finding out he was appearing somewhere in the mini. It’s really just a very obvious build-up to Banner’s famous “You’re making me angry,” line, which is right at home in this story, considering Alan Kupperberg’s original story used the Hulk TV show as its starting point. There, Ben, after finding out Hulk has his own show, stomps off to Hollywood to show everybody what a real hero looks like, and you know, one thing leads to another. But anyway, I gotta admit that I love the page turn between pages 6 & 7, transitioning from the smug bully telling Banner to “prove it,” to Hulk just erupting through the diner’s roof. One of many things that O’Hare really just smashed out the park, and we talked a little about the Hulk when I was still in outline stage, so I knew he was looking forward to drawing him. Had to give my man the chance to show off, and I knew he’d really dig this shot, which explains the big ass grin I was sporting while typing the description for this page. Came back even better than I hoped for, and that’s always good.

The “studio tour” section got a couple Mike O’Hare cameos, along the lines of sneaking Spidey into the background of the title page in Destiny’s Song. Wolverine’s hand is in the first panel (minus the claws which got removed from the raw pencils) and Rhino appears in the second. There’s so much dialogue that you can only make out the horn, but he’s there, and I suppose, it’s pretty obvious I dig little stuff like this, from a completely unapologetic fanboy perspective. Far as the dialogue itself, it’s actually Craig Brice (more on him later) reciting to Ben one of my earlier ideas for this issue, that got thrown out in favor of this set-up. With it committed to print there, it sounds pretty absurd, but honestly, it kinda was.

Soundstage 4, a more commercialized application of the Danger Room, was the story element that kept on giving. Initially, just a really cool “set” for the inevitable Hulk/Thing brawl, it evolved into something more complicated and integral. Just the idea of it provides Reed a stronger connection to the central story, gives Ben an “in” at the studio, all the while spotlighting the inherent coolness of Mr. Fantastic, and his constant drive to invent and/or discover that next big thing. A character who can’t stop thinking is always gonna be fun to explore, and like most of the ones that scroll through this mini, I really didn’t realize how interesting some of them were, until I sat down and started putting words in their mouth. From a mechanics standpoint, Reed’s soundstage makes everything better, and it was originally designed to be this big “thing” to spice up the fight, and satisfy this Moon obsession of mine.

Don’t know what triggered it, but after I had to slice the original opener for the Doc Strange issue, I had to find another reason, perhaps one more logical this time, to get Ben on the Moon. Will definitely settle for the holographic one, ‘specially when it got me that incredible shot of a completely pissed off Hulk, dropping out of a mass of stars. Again, credit due to Mike O’Hare (and colorist J Brown) for delivering that, because I know the panel description made it sound almost completely insane. Wish we’d had maybe one more page of space stuff, before moving on to the glacier, but the transition was very smooth, and really “sells” the visual of this holographic battlefield. Think that was all J Brown.

Wrapping things in the Old West was another nod to Kupperberg’s original story, and an opportunity to have a little “Matrix moment.” The layout for page 16, with Ben and Hulk charging at each other, before slamming together in a cloud of dust, is more than a little Revolutions. Mix that imagery with the idea of a superhero shootout at high noon, and you’ve got another of my favorite pages in the book. Really liked being able to halt this massive throwdown with the word “Sorry,” and the small convo. between Hulk and Ben got quite a few rewrites before it felt right. It’s a bit text-heavy, but really couldn’t be helped without losing the point, that both of the characters were drawn to this same place, over essentially the same thing. Story nearly ended up titled “One Word,” but that sounded a bit unnecessarily obtuse. “Monster” could’ve worked, but overstates things.

Page 20, which has most of the heavy exposition, was originally a short flashback that took us back into the diner where Banner turned, and showed there was a little “time delay” between pgs. 6 & 7, revealing that the TV is what ultimately sent Hulk to Miracle Studios. The editor thought it’d break the narrative and prove more confusing then clever (what I thought it was) so Bruce just relates the same info in a crowd of word balloons. Easily could’ve used an extra page here, but not having one doesn’t completely crash the scene.

Last page was probably my best ending of the whole mini-series, hitting that Sat. morning cartoon vibe real nice, and I think what got it working better than the others, was the possibility to have a little back and forth with Ben and Johnny. The relationship has such a natural sarcastic bent to it, that mining it for a wisecrack or two is pretty easy.

Overall though, I’m borderline proud of this one, and it gave me the confidence for the last issue, which set me loose on my first solo story of the series.

Leave a comment

Filed under Creator Commentaries

Creator Commentaries (Tales of the Thing #1)

Even though I’m several years removed from this particular script, I’m still a bit horrified by most of it—especially since it is and will always be the very first story someone reads in the trade collection…

The reasons for this are pretty clearly outlined below, but the most important thing I’ve tried to take away from this particular near disaster is to always consider one’s audience. The directives for the series were to “remix” a handful of stories originally penned by classic Marvel writers, providing something of a modern gloss that would appeal to the younger readers of today. And even though I hadn’t produced the original plots, I fought to get as much of myself and my own personal writing styles (which still remains a work in progress) into the final comics. Somewhat empowered by the editorial response to my retelling of the first meeting between the FF and the Black Panther, I thought having the use of Dr. Strange would allow me to continue pushing the boundaries. What I didn’t really acknowledge is that not every boundary is a challenge to be forcefully overcome, and like many an inexperienced pro, I could only learn that the hard way in front of the very people I was so desperate to impress.

Instead of really getting in there and telling a great 22-page story, I was trying to show my editor what I could do. There was all sorts of crazy nonsense in there, and a lot of it wasn’t about serving the audience that was actually going to be reading the comic. But I learned a valuable and powerful lesson, and at the end of the day, that’s most important.

Also, this was definitely something that I couldn’t do when this originally posted in ’05, but there’s a Mos Def song that gets referenced below—something I was listening to while working on the script, that I’ve attached a You Tube clip to. Enjoy.

Originally published as “Due Process II- The Strange Working of Chaos Magics” on June 14, 2005-

Man, I seriously thought I was gonna get fired

Was coming off a very well-received Black Panther script, and despite the tight deadline and my relative freshness in the game, I’d hit it without much incidence, and was setting sights on the Dr. Strange issue. Honestly, the prospect of writing Marvel’s resident sorcerer supreme didn’t quite match the manic fanboy thrill that came with Black Panther, but knew once I got my hands on the story, falling into it wouldn’t be a problem. At that point, it was really just some unfamiliarity with the character that put me slightly off-balance, even though the opportunity to play with magic was already giving me some cool things to work with. Then Steve Gerber’s original story came in the mail, and shortly after, everything started goin’ a little wrong…

With the Black Panther story, even spanning two issues, it was very clear what would and wouldn’t fit into my adaptation. Essentially, that story was Panther lures the FF to Wakanda, attacks them, and then recruits them to help him fight Klaw. Straight line from one end to the other, with a couple of notable detours and sub-plots along the way, which quickly got excised from my pass at it. Gerber’s “Death Song Destiny” was a lot more complicated, least from a narrative sense. A harmonica imbued with the power of destiny, its young custodian, a master of the mystic arts, an old neighbor of Ben Grimm’s trying to control a wayward teen, and a giant rat, all smashed together. There were just a ton of characters, actions, and directions, almost reaching a point where it was too much stuff to choose from. But hey, nothin’ I couldn’t handle, right? Yeah…that’s what I thought too…

So, when I started to put this together, gave it a tagline, a motto that helped to define and identity the main theme, and what I decided on was, “with magic…anything is possible.” Even have Dr. Strange say so in the actual issue. But, as I’d find out a little later once my enthusiasm gave way to better sense, fun as it was to begin the script with Strange and Ben standing on the surface of the Moon, looking into a giant hole in space, where the Earth was sitting before it was completely destroyed, even the fantastic needs rules. Otherwise, anything is possible, and no obstacle placed in the hero’s path means anything, if Strange can just use a spell to drag him and Ben back through time, so they can fix everything. Which was actually the other twist in my original opening. Sounded real cool at the time, and by itself, still think it is, but in the context, and more importantly, in considering the audience I was aiming at, “thinkin’ without limits” probably came off more schizophrenic than anything else.

But it’s all shaping up at this stage, I have what I believe is a really interesting vehicle to launch the story, and I assume that my editor will want to follow the same train of events (tight outline moving onto first draft) that we used for the BP issue. To my surprise, she tells me heading directly to the draft is fine, and I get a little excited and petrified by this, because apparently, they did really like that Panther script, and/or trust me to some degree. With that on my brain, I dived in headfirst and crafted a relatively complicated crossing of two heroes with a young girl and her mystical harmonica. All types of crazy nonsense, the aforementioned Moon scene, along with a giant serpent, Ben running at Flash-like speed, and an “erasure sequence” that had the Earth gradually scrolling out of existence. Sent it in, confident that it would blow the heads off 10 year olds worldwide, and just patiently waited for my inevitable set of notes.

To say they were substantial is a bit of an understatement.

Now, I realize that given my history of harsh self-critique, it may have looked slightly less severe than I’m making it out, but I swear there was a note for almost every page of this thing. Like the moment when that paper you were so proud to hand in to teacher comes back covered in so much red, it’s almost hard to tell exactly what you did wrong. Because, apparently, the answer to that question is everything. There was just so much that needed alteration, and on such a fundamental level, that I thought every piece of credit or confidence I’d built with that little Black Panther script was erased. AND the notes got copied to other members on the editorial staff (which did happen with the other one) so even more folks could marvel at how screwed the whole thing was. Horrified ain’t even the word, people. I thought they were gonna find somebody else to finish the mini, and send me on back to basic training. Was just really really disappointed in myself, as most of the comments were basically saying the same thing…slow the fuck down.

I’d become so adamant that something “cool” happened every couple pages, I was burying whatever point might’ve been hidden in the overall mess, and trying to tell a story that would’ve given an experienced comic head whiplash, let alone a coveted new reader. It was just sloppy and shortsighted, and as a result, this is the script that underwent the most revision, though to say it was almost completely rewritten is more accurate. So it’s the one I’m least comfortable with, but the one probably the most important, because it showed me some of my limitations at that point. It was a very “rookie” effort, and while I’m glad it didn’t happen with my first script, maybe it needed to go down at this early stage in the game, cause I’m tellin’ you, having the script come back like that, even though it was a first draft, really altered my entire approach. More attention on telling the specific story, and less personal flourishes to make the crowd go, “Oooooh.” Cause I was showing off, and this wasn’t the time or place, and then it wasn’t even being done particularly well.

Thanks to the salvage operation to make the story readable, there are a few scattered bits that I can still smile about. The opener that replaced that business on the Moon came out fairly well, and I still grin at artist Michael O’Hare sneaking Spidey into the background on page 2. There was this little tune that played in my head every time I wrote, “And then Destiny plays the harmonica.” Was listening to Mos Def’s latest album The New Danger quite a bit when I was fixing the original draft, and there’s a song on there called “Sunshine” produced by Kanye West. There’s this real melodic flute thing on the song that ended up becoming my mental “theme music” for Destiny’s mystical instrument of the highest order. Know that’s a little strange, but that seemed to be the order of the day with this one.

The page with Ben and Alicia walking down the block, on their way to the diner is important, but not until the next installment, as a cosmetic change here became an important story bit for the Hulk issue. Strange’s intro got changed at the last possible minute, but there’s a close-up panel in the sequence, that I described as a shot of the Doctor looking like a young Sean Connery, with a splash of Billy Dee Williams, creating the most suave human being ever devised, and a sorcerer supreme on top of all that. And getting the chance to give Ben Grimm super-speed, even if only for a couple pages, was pretty cool. But man I’m glad you didn’t have to read this story, as depicted in the first draft, and I think my editors are too. Still, like I said, the whole experience changed my approach for the last two issues, and as of this moment, these columns will no longer contain talk of how much I suck 😉

I can only promise that for next time, along with an explanation of what ultimately happened with that Moon sequence I was so obsessed with…

Back soon, thanks for listening…

Leave a comment

Filed under Creator Commentaries

Creator Commentaries (Fantastic Four Tales #1)

Writing this script was a huge deal for me on a few levels. Obviously, it was yet another project from Marvel Comics, after the Spider-man short I was able to sell in the wake of my Marvel/Epic experience, and my first official full length mini-series. So because of that, I imagined that I could have a higher level of influence over the final product, having gotten my feet wet scripting over other writers’ plots and writing shorter stories. Technically, the first three issues of this FF mini were based on the plots of others, but as long as the original intent of the narrative was preserved, I had a lot of freedom to lay out and structure the stories in my own way. The mini-series also marked the very beginning of a long, mutually beneficial relationship with Apple products, as I used the check from this script to buy my first iBook, replacing the old Compaq my parents bought me for graduating high school.

The biggest thing is that the experience completely changed the actual process I used for writing scripts. Because I was a little green, my editor encouraged me to write out these incredibly detailed outlines, which broke the entire issue down into its 22 pages, and had important lines of dialogue and central visuals noted throughout. I did keep notes before this, but they were usually much less specific, focusing on the major beats of a story, overall dramatic themes, character arcs, etc. Doing things this way allows me to easily jump in and out of the story, while preserving the big picture at all costs and always keeps me moving forward. So when I get stuck somewhere in the story, the outline allows me to shift into another scene entirely, work that out, and usually by the time I come back, everything makes a little more sense. And when I’m doing the actual scripting, if that bit of inspiration strikes, I know exactly how everything around it will be affected. Great tool to make the process go a little more efficiently, and make sure all those deadlines got met. And it’s something I still use to this day, especially with some of the more complex Miranda scripts.

Did a little digging in the crates and found an excerpt from the outline that I sent my editor for this issue, and Google helped me find another little treat that is discussed at greater length further below. Enjoy.

(1) We start with Johnny Storm sitting at an outside table at a Manhattan restaurant, bragging to one of the waitresses about one of his recent adventures with the FF. He’s waiting for his friend Wyatt Wingfoot to show up, so they can have lunch. Someone screams for help, and Johnny asks the waitress to stand back.

(2) The Human Torch takes to the skies and closes in on the scream, finding a teenaged girl hanging precariously off the side of a building. He tells her to hold on, but she falls.

(3) Torch scoops her up, and brings her back up to the roof, but the “rescue” was a trap. The Black Panther emerges from the shadows and takes out Johnny, apologizing while he’s doing it, claiming that “it’s the only way.”

(4) Meanwhile, at the Baxter Building, Reed is in his lab, working on one of his many experiments, until his wife Susan tells him to get up to the roof. He and Ben Grimm burst onto the scene, and find the girl from the previous scene, telling them that to get Johnny Storm back, they’ll have to face the Black Panther. Then she leaps off the building.

(5) A high tech glider swoops in underneath her and she speeds off. Reed keys in on the small device she left behind, containing a holographic map to a place called Wakanda.

Originally published as “Due Process (FF Tales Commentary, pt. 1)” on June 6, 2005-

Stories got re-sequenced in the collection, but we’ve gotta kick this off with the first issue, featuring my man the Black Panther. My unconditional love for the character has been well documented, so you know I was incredibly excited with being tasked to adapt Lee and Kirby’s original introduction. There was an intimidation factor of course, because I mean, this was my first full length Marvel comic, and I wasn’t quite sure how much of myself I’d be allowed to inject into it. I’ve heard the arguments on both sides of whether the Marvel Age material should’ve launched with these “remixes,” or went for completely original stories, but honestly, from what I’ve seen, the adaptations adhere to their source material on a very basic cosmetic level. My Black Panther issue was the one script that stayed the closest to the original, because I wasn’t trying to overreach at that point, which definitely happened in later scripts. But for now, I was playing everything by the numbers.

Photocopies of the original story hit my mailbox, and they gave me my first, and usually last major concern, which was lack of space. I haven’t written one script that I thought couldn’t use an extra page here or there to give things further room to develop. And with my creator-owned stuff, I could kinda cheat and sneak a couple extra pages into it, but Marvel wasn’t gonna let me pull that trick. Page 22 was like this door that kept slamming on my foot, before I could get out properly, and even though I’d been approved one extra page in this case, because I was collapsing two issues (FF 52 & 53) into one, things were still at a high premium. Lee & Kirby devoted at least 10 pages to the Panther’s origin, and my notes looked like I’d have room for maybe four pages. Maybe.

Not to mention that Marvel Age books were engineered to be repackaged as digests, which meant fewer panels, and less dialogue, so the pages could eventually be reduced, without losing their clarity. I took my dialogue quotient to its limit every month, but it took some doing to cut enough scenes, and accelerate enough passages to create a really tight walkthrough. After that page-by-page breakdown got approved, then came the fun part. When I start the actual scripting, I want to have as many notes as possible, because it makes it harder to get lost in the story, when you can duck in and out, and write things completely out of sequence. Dialogue usually comes first, then I jump back in and frame it into panels, though if I’ve planned for a really strong central image, I’ll jot it down in tandem. The construction of every scene is slightly different in regards to what came first, which is why I try to keep good notes, cause it gives me that mark to hit, and lets me know where every page begins and ends.

Very first scene I wrote was the capture of Johnny Storm, which was by far the easiest thing to manage, because everything was just right there and framed around the “spotlight panel” of Johnny ignited in flame, and flying up towards us on page 2. Tried to give every main character some poster-worthy rendition, that would jump out and grab the kids by the throat, but some of them worked much better than others. The ones that didn’t work were entirely my fault, because of space constraints, and the frantic clip the story was moving at, calling for more and thereby smaller panels. Visually, Sue and Ben got a bit squeezed out, but I’d make up for that later.

Second scene also went down nice and smooth, and contains probably my favorite page of artwork, which is page 5 where Tasmin plummets down the side of the Baxter Building. Think it was Michael O’Hare’s idea to give her the futuristic bodysuit to match her glider, which totally vibed with the 22nd century “black utopia” feel I wanted for Wakanda and its technology. Looks very Evangelion to me, the only anime I followed passionately in younger days, so I was really feelin’ that. And oh yeah, the whole idea of Tasmin is a very obvious nod to Priest’s work, as she’s filling the role of the Dora Milaje. If you don’t know what that is, please go ask somebody before it’s too late.

Panther himself got his big reveal on page 7, along with the credits, and my editor was nice enough to let me keep this, since it was preferred that the Marvel Age stuff have their title pages a little more frontloaded. Somewhere in here, with Panther throwing down with the FF, I found myself developing a very noticeable affinity for Sue Storm. Maybe it’s the Alba thing, but every time I looked up, I was giving her another line or another cool maneuver, and easily, she and the Panther have all of the really nice stuff in the story. I had planned to give her a “spotlight panel” where she was in the middle of turning light visible, half of her body viewable, with the rest melting into the background, but there just wasn’t room. Again, I’d try to make up for it in a later issue.

Next major thing was the origin of the Black Panther, which was the absolute last thing I handled. The notes had it settled in with three pages smack in the middle of the issue, but technically I only used two, bleeding some of the explanatory dialogue into the pages before and after the main flashbacks. Wish I could’ve shown more of Wakanda, but the brief shot of Panther’s glider flying over the main city is really nice, and gives it that sci-fi gloss.

From here, there were only seven pages left, and everything just starts crashing into everything else. I could’ve nailed this with another page, rocked it with two, but the door just slams. Monsters attack the main gates, Panther and the FF engage them, Panther runs off to confront Klaw, and it’s just cut back and forth until the last page. The Four’s defense of the gate isn’t too bad, but the fight between Klaw and Panther needs some room and was much more complicated in the earlier notes. Thought it would be cool to have Klaw taking shots at BP with the sonic cannon, while he flips around the room, barely a half step ahead of the blasts, until the hero uses some gadget to incapacitate the weapon. A frustrated Klaw tries to get the thing back online, and then notices there’s little charges placed all over the room wherever Panther touched the ground, and faces T’Challa, horrified. The hero presses a button on his gauntlets and everything detonates. Hell, that’s two whole pages right there, but I had to settle for a split screen, where once again, Panther and Sue get the cooler beats.

The final page isn’t too bad, bringing the heroes together, seeing Klaw carted off to some dark, Wakandan dungeon, and hitting that humorous conclusion we’re used to seeing in Saturday morning cartoons. My editor seemed to love the final pass at the script, and sent me this really nice, incredibly encouraging e-mail that had me feelin’ pretty good about myself for at least a couple days. Which was actually good for more than one reason, because I’d need that initial burst of approval to power me through the near disaster the Dr. Strange issue almost turned into…

While doing a little Google search last night, I found a particularly ancient Mile High Comics link to a preview for almost this entire issue. Think this is from the time Marvel was still doing its First Look program for retailers, but check out some pages from the first issue of my first Marvel Comics mini-series—a re-interpretation of the Black Panther’s first appearance.

http://www.milehighcomics.com/firstlook/marvel/mafft1/

Leave a comment

Filed under Creator Commentaries